using UnityEngine;
using AppsFlyerSDK;
using System.Collections.Generic;

public class Event:SingleBase<Event>
{
    public void SendEvent(string _eventName,string _eventValue=null)
    {
        Dictionary<string, string> dic = new Dictionary<string, string>();
        dic.Add(_eventName, _eventValue);
        AppsFlyer.sendEvent(_eventName, dic);
    }
}
